Questions about UE4

Can you tell me how UE4 works on Screenberry? Give me a reference node diagram

UE4 doesn’t have SDK to use it as plugin, so we don’t have that integration as a node in Screenberry.

We used to run UE applications on dome screens using exported calibration files from Screenberry. One way is to integrate calibration maps loading in UE project. Another way is to run UE application with external warping. HostController app can do this using NVidia’s “Warp and Blend”, or by hooking to OpenGL/DirectX calls.

Also we can integrate UE by sharing texture from it via Spout (UE running on the same PC) or by capturing it via NDI or with capture card.

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